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1. WO2021109709 - SCENE UPDATE CONTROL METHOD AND APPARATUS, ELECTRONIC DEVICE, AND STORAGE MEDIUM

Publication Number WO/2021/109709
Publication Date 10.06.2021
International Application No. PCT/CN2020/120064
International Filing Date 10.10.2020
IPC
A63F 13/52 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
CPC
A63F 13/52
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
G06F 3/0611
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
06Digital input from or digital output to record carriers ; , e.g. RAID, emulated record carriers, networked record carriers
0601Dedicated interfaces to storage systems
0602specifically adapted to achieve a particular effect
061Improving I/O performance
0611in relation to response time
G06F 3/0656
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
06Digital input from or digital output to record carriers ; , e.g. RAID, emulated record carriers, networked record carriers
0601Dedicated interfaces to storage systems
0628making use of a particular technique
0655Vertical data movement, i.e. input-output transfer; data movement between one or more hosts and one or more storage devices
0656Data buffering arrangements
Applicants
  • 腾讯科技(深圳)有限公司 TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED [CN]/[CN]
Inventors
  • 严润发 YAN, Runfa
  • 王杰 WANG, Jie
Agents
  • 北京德琦知识产权代理有限公司 DEQI INTELLECTUAL PROPERTY LAW CORPORATION
Priority Data
201911236522.005.12.2019CN
Publication Language Chinese (ZH)
Filing Language Chinese (ZH)
Designated States
Title
(EN) SCENE UPDATE CONTROL METHOD AND APPARATUS, ELECTRONIC DEVICE, AND STORAGE MEDIUM
(FR) PROCÉDÉ ET APPAREIL DE COMMANDE DE MISE À JOUR DE SCÈNE, DISPOSITIF ÉLECTRONIQUE ET SUPPORT DE STOCKAGE
(ZH) 场景更新控制方法、装置、电子设备及存储介质
Abstract
(EN)
A scene update control method and apparatus, an electronic device and a storage medium. Said method comprises: during the process of scene update, reading, from a disk, the respective voxel files of a scene and storing same into a memory, wherein the scene is divided into a plurality of regional blocks, the voxels on each regional block form a voxel file, and the storage order of the respective voxel files in the disk is determined according to the update order of the plurality of regional blocks in the scene (S500); according to the regional block to be updated in the scene, determining a target voxel file corresponding to the regional block to be updated (S501); and acquiring, from the memory, the respective voxels in the target voxel file, and updating the scene according to the acquired voxels (S502).
(FR)
L'invention concerne un procédé et un appareil de commande de mise à jour de scène, un dispositif électronique et un support de stockage. Ledit procédé comprend : au cours du processus de mise à jour de scène, la lecture, à partir d'un disque, des fichiers voxels respectifs d'une scène et le stockage de ces derniers dans une mémoire, la scène étant divisée en une pluralité de blocs régionaux, les voxels sur chaque bloc régional formant un fichier voxel, et l'ordre de stockage des fichiers voxels respectifs dans le disque étant déterminé en fonction de l'ordre de mise à jour de la pluralité de blocs régionaux dans la scène (S500) ; selon le bloc régional à mettre à jour dans la scène, la détermination d'un fichier voxel cible correspondant au bloc régional à mettre à jour (S501) ; et l'acquisition, à partir de la mémoire, des voxels respectifs dans le fichier voxel cible, et la mise à jour de la scène selon les voxels acquis (S502).
(ZH)
一种场景更新控制方法、装置、电子设备及存储介质。该方法包括:在场景更新过程中,从磁盘读取场景的各个体素文件并保存到内存中,其中,场景被划分为多个区域块,每个区域块上的体素组成一个体素文件,各个体素文件在磁盘中的存储顺序是根据多个区域块在所述场景中的更新顺序确定的(S500);根据场景中待更新的区域块,确定待更新的区域块对应的目标体素文件(S501);从内存中获取目标体素文件中的各个体素,并根据获取的体素对场景进行更新(S502)。
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